This one’s gonna be short. I dove back in working on getting using items working.
There was a point during the stream where I added a little test UI to see if our little man’s health would go back up when I used the potion…
After a few hours of beating it with a hammer, it finally worked! Once!
Then I lost two hours chasing down the most infuriating bug I’ve ever tried to solve, which ended up being nothing but a typo, hidden by Godot’s Willy Wonka Silly error reporting.
And then when I tried to use the item again after that, it didn’t work.
And it also broke the commands being executed on the other players too.
So I’ve got a number of bugs to fix, and fewer things work now than when I started, so I have no pretty gif.
Also every line of code I’ve written for items and inventory is absolutely fucking terrible. I need to figure out how the fuck I’m going to handle this long-term, because this prototype is really really bad.