I’ve spent 11 years not making a game.
Every game I’ve ever made has been practice for the game I’ve actually want to make.
Part of this is because I needed experience. Part of it is because my game was too big.
Part of it was because of fear. Maybe I’m not good enough to make the game I want to make.
Part of it was because I hadn’t figured out the game yet. It hadn’t made itself clear to me yet and I had more questions than answers.
So I just kept… not making a game. All of the other games I made were practice, learning opportunities, or making utility code that “one day” I’d be able to leverage.